Friday, December 7, 2012

MapleStory Post "Azwan Liberation!"

Azwan Liberation is finally here! xD
Most of you know what this is about as you all are actually more informed then me cause you all are playing different server beseides MSEA such as GMS or KMS. I even hear that some of you are even playing Japan MapleStory O-o

Well enough about that...
So yeah, in Azwans Liberation, There are a few modes and a few ways you can attempt to free the traps spirits. In my opinion its not really much of spirits being trapped, its just that Hilla is trying raise an army and you have to stop her and some other crap XD
Before i go any further...
I finally reached lv 178! :D
Whooots XD
Ok back to topic =P

There are total of 4 modes available
Defend
Attack
Occupy
Supply

Mostly people will attempt Attack mode as it is the most easiest to finish and gives a decent amount of Honor Points after Victory is obtained.
What is Honor points?
Honor points is used for Honor level

Your Honor Level is what determines how many Inner Abilities you have and whatCirculators you can use to reset and upgrade them.
You’ll get an Inner Ability slot at Honor Lv. 2, 30, and 70, and a higher Honor Level will also allow you to buy better Circulators. As you increase your Honor Level, you’ll also get a small number of Circulators to reset and upgrade your abilities.

The maps differ for Party play and Solo play as the Party Play maps will be of course bigger.
When it starts, your main objective is to push through the defense and destroy the Guardian Tower. The picture on top is just a sub tower that actually prevents you from proceeding to the final tower. For some jobs, this tower is capable of doing damage as high as their life so they can't bypass the tower until it is taken down.
However, by using a few skills or if your life is high enough, you will be able to just walk through like a BAWS XD
This tower can also cast skills such as Rocks falling down which brings down your lfie based on your Maximum life. The rocks will float in air for awhile as a warning before falling down and dealing damage to any party member in range

When you reach the last end of the map, you will encounter the Guardian Tower. Take down this tower and Victory is yours.
This tower has multiple attack skills which stack up causing death if hp is not recovered after the first hit. However, this tower alost has a 1-hit ko skill as well.
There will be warning of signs before a blast of energy comes out from the ground resulting in death no matter how high your avoid, defense or life.
Don't Fret! Your experiance bar doesn't go down. If it does then my exp would always remain at 0% whenever i go for Azwan. haha
After 5 seconds of colldown, you respawn back at the beginning of the map which is the left side where you have to make your way to the right side again until the Guardian Tower is down and Victory is yours.
When victory is obtained, Honor points is given based on your performance and monsters defeated. I'm not really sure how the Honor Points is calculated as my Party always rushes in to the Guardian Tower and downs it within 30 seconds. Unless the Tower knocks all of them out using the 1-hit ko skill
After Victory, you are transported out again and this is repeated multiple times to obtain as much Honor Points as you can to lvl up your Honor level as Honor Points can only be obtained from 2pm to 8pm daily
As usual, during this time, many Maplers would be on9 trying to enter this Azwan Liberation and there is only a set time to obtain this Honor Points. On each entry my com would actually hang for a few seconds be4 showing the map @.@
You can check your Honor level and Honor Points in your Ability Stats window below your Level and Experience. This wad you can moniter how much more Points you need for the next level and determine how far away you are until you unlock another Inner Ability.
Inner Ability?

Inner Abilities are ranked CBA, and S, with S being the highest. Abilities with higher ranks will give you bigger stat boosts, and S rank abilities can give whopping boosts of 10% or more!
There are Inner Abilities for almost all stats (STR, LUK, DEX, etc.), but some abilities add unexpected stats, like adding to the number of enemies hit by a multi-target skill, or boosting damage to targets afflicted with a status ailment.

You can also reset your Inner Ability by using Circulators.

Inner Abilities are assigned randomly. If you’re not happy with the ability you get, you can reset it using items called Circulators. Aside from resetting abilities, Circulators also have a chance to raise the ranks of your abilities.
Azwan merchants sell Circulators of varying grades, and your Honor Level dictates which grades you’re able to buy. The least powerful Circulators are grade 10, and they improve all the way to grade 1. Circulators with a lower grade are more likely to upgrade your Inner Abilities to higher ranks.

I found this information from GMS website. Though i'm not sure MapleStorySEA has this in their cash shop.
Be careful when using Circulators! If you have more than 1 Inner Ability and you use a Circulator, it will reset all abilities. If you have a rank that you’d like to keep while resetting others, you can use an Inner Potential Lock to secure that ability's rank and ensure that it won’t be changed with the rest (however, the ability itself WILL be reset). Inner Potential Locks can only be bought in the Cash Shop during special promotions.
To use a Circulator, simply double-click it and choose "OK." All abilities that aren’t protected by an Inner Ability Lock will be randomly reset.
If you concentrate on raising your honor and resetting your Inner Abilities to find the perfect combination, you can significantly improve your character’s stats and effectiveness in battle

Thats it for this post :)
I'll have plenty of time to update this blog for this month as my exams are over. :D

1 comment:

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